Iseo in the night library, lifting the starlight from an open book before a round window

I turned the page, and a star rose.The story followed its light and became a door.

Iseo

…Oh? That book, it’s reacting to you.

Where novels
become games.

Stories you used to read. Now you play them.

NOVL turns fiction into visual novels with art, music, choices and mini-games. Nothing to install, it plays right in your browser.

Watch a manuscript
become a game in one minute

From the moment a manuscript is uploaded to the moment you play. Watch how NOVL builds a story.

Chapter 1For readers

The story you were reading
now plays out in front of you

We layer art, sound and branching paths over the original prose. At the decisive moments, the mini-games below take over.

Art and film

Faces, light and places, with illustrated or animated key moments. The scene unfolds before you.

Music and voice

Music and effects follow the scene, and the characters’ voices come with it.

Branching story

Your choices decide the next scene. Same story, different endings.

Open the same scene
two different ways

Flip the same scene between the original prose and the game. You will see at a glance what NOVL adds to a story.

Past midnight in the library. On the returns desk lay a book with no title.

It was past midnight in the library. On the returns desk lay a book with no title. As I turned the page, a small star of light rose from between the leaves.

“…Oh? That book, it’s reacting to you,” Iseo said from the end of the stacks. “No one has ever finished this story. The next chapter is decided by whoever reads it.”

The starlight drifted slowly toward the round window. Beyond it, a story not yet written was waiting.

A novel flows one way. In NOVL, you choose the way.

Click or press Space to continue · You can also press 1 or 2

Chapter 1 is free.
The rest plays like a theater.

Discover a story, own it, and play it as if you were in a theater.

  1. Chapter 1 is free

    Sign in and start right away. No install, no app required.

  2. Own the volumes

    Love it? Own the volumes with NOVL Coins.

  3. Theater mode

    A full-screen stage keeps you immersed all the way to each branching ending.

  4. Continue anywhere

    Your saves live in your account and follow you to any device.

  5. Serials

    Serialized stories keep going as each new episode opens.

  • Coming soonMobile appsThe same wallet and saves, continued in the app.
  • Coming soonAI character chatKeep talking with the characters you love, outside the story.

Chapter 2For writers and IP partners

You bring the manuscript.
NOVL builds the game.

Even great stories struggle to reach more readers as text alone. NOVL turns a single manuscript into a world you can play.

Why turning prose into games
has been so hard

  1. Time and cost

    Adapting text into comics, film or games is expensive and slow.

  2. Readers beyond text

    People used to watching and listening rarely come to prose first.

  3. The language wall

    Every market means translating, typesetting and launching all over again.

From manuscript to play, in one flow

AI drafts quickly. Every step that costs money or changes the original is reviewed and approved by a person.

  1. 01

    Manuscript

    Drop in a PDF, TXT or MD manuscript and AI reads the work.

  2. 02

    Structure

    Chapters and scenes, characters, places and branches, laid out on one canvas.

  3. 03

    Visuals & sound

    Character, place and event art, film, music, effects and voices.

  4. 04

    Gameplay

    Choices and mini-games go between scenes, so the path a reader picks decides the ending.

  5. 05

    Language editions

    Dialogue, UI, character names and fonts, built separately for each language.

  6. 06

    Release

    Playable on the web right away, finding new readers for years to come.

The rights to your work
stay with you

  1. 1Authors keep the rights to their original work.
  2. 2NOVL reviews quality and rights, then produces and releases the game together with you.
  3. 3One story reaches readers as a game, in many languages.

Creators and IP partnershello@novl.art

Work with us

Win, and a door opens.
Lose, and the story turns.

Mini-games aren’t a break between scenes. They start where the dialogue stops, and the result picks the next scene.

Following chapter 1 of The Night Library

  1. IseoEvery constellation hides behind two of these cards.

    Scattered constellation cards

    Win The untitled book

  2. IseoTurn the cover. There’s a star pattern somewhere.

    The cover of the untitled book

    Found The safe’s code

  3. IseoThe code was in the book. Turn it slowly.

    The library’s locked safe

    Win Beyond the windowLose The closed library

  4. IseoReach that island and the last chapter opens.

    The way beyond the window

    Arrive The starlit stage

  5. IseoDon’t miss a beat. This song is how the story ends.

    The starlit stage

    Clear Chapter 1 ending

Bullet hell, cooking, training and more can be placed inside a story when it fits.

From romance to sci-fi
each genre plays its own way

From romance to mystery, fantasy to sci-fi, with direction and games that suit the genre.

Two people under a rose arch in a moonlit palace garden
Romance fantasy
A detective holding a lantern in a foggy alley
Mystery
Two young friends side by side on a rooftop at sunset
Youth romance
A swordswoman on a tiled roof under a full moon
Eastern fantasy
An explorer with a glowing map before ancient ruins
Adventure
A hacker surrounded by holograms on a neon rooftop
Sci-fi

Translation is not the last step.
It is the first.

Translation is part of production, not an afterthought. Dialogue, UI, fonts and typesetting are built for each language.

  • AI translation, AI review

    Every translated line is reviewed again by AI, with character names managed separately.

  • Fonts and typesetting per language

    Each language gets fonts and line breaks that read well on screen.

  • A build for each language

    Each edition is built as its own game and can be released on its own.

We aim to launch editions in 12 languages at once.

  • English
  • 한국어
  • 日本語
  • 简体中文
  • 繁體中文
  • Tiếng Việt
  • Bahasa Melayu
  • ไทย
  • Bahasa Indonesia
  • Français
  • Español
  • Deutsch

The core product is built.
Now we open the first stage.

NOVL is preparing for launch. Here is where we have been and where we are going, as it is.

  1. 2026Done

    Core production & play

    We built the production tools and the play platform that take a manuscript all the way to a web game.

  2. Fall 2026Live

    Invite-only demo gallery

    Invited members are already playing our demo stories.

  3. Early 2027Target

    Closed beta

    An invite-based beta opens with our first stories.

  4. 2027Target

    Global launch

    Meeting readers around the world, in many language editions.

  5. NextPlanned

    Mobile apps · AI character chat

    Ways to stay close to the characters, even outside the story.

The next chapter
is decided by the reader

If you have an invitation, meet NOVL’s stories first in the demo gallery.

Work with usCreators, IP partners and business inquiries: hello@novl.art